| Design and Functionality of the Graphical Interactive Narrative (Gin) System Version 0.2 |
Aug 2012 |
24 pages |
| Authors:
Brent J Lance; Jonroy Canady; Kelvin S Oie; ARMY RESEARCH LAB ABERDEEN PROVING GROUND MD HUMAN RESEARCH AND ENGINEERING DIRECTORATE
|
 | This report describes the design and functionality of version 0.2 of the Graph-theoretic Interactive Narrative (Gin) System, a system intended to increase interactivity of virtual reality environments (VEs) used for human experimentation, while still allowing for necessary experimental constraints to be enforced so that the data can be analyzed. An initial step towards increasing interactivity is to allow human subjects to control their own navigation through the VE. In order ... |
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| Multiresolution Algorithms for Processing Giga-Models: Real-time Visualization, Reasoning, and Interaction |
23 Apr 2012 |
11 pages |
| Authors:
Ming C Lin; Dinesh Manocha; NORTH CAROLINA UNIV AT CHAPEL HILL
|
 | 3D digital models of complex systems is often used to reduce design time, lower testing and validation cost, perform virtual rehearsal'', and rapid visualization of intricate datasets of varying scale: from nanometer-sized objects (e.g. nanoscale robots, storage devices and nanowheels), biological entities (e.g. human bodies), physical systems (e.g. chemical propagation), environmental data (e.g. terrain and urban environments), to large-scale man-made computer-aided design (CAD) structures (e.g. unmanned aerial vehicles, tanks and ... |
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| Interactive Raytracing: The nirt Command |
Apr-2009 |
58 pages |
| Authors:
Clifford Yapp; QUANTUM RESEARCH INTERNATIONAL INC BEL AIR MD
|
 | The nirt command casts individual rays, according to user-specified options, and reports back a wide variety of information about the model along the specified ray. It is extremely useful for tasks such as measuring the thickness of objects and identifying gaps between objects. When used within the multi-device graphics editor environment, NIRT will produce a visible ray path, coloring the ray according to the geometry encountered along the ray. It ... |
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| Smart Systems for Logistics Command and Control (SSLC2) Spiral Three |
APR 2007 |
103 pages |
| Authors:
Elizabeth Matthews; Ron Cagle; Doug Saintignon; Brian Baumbarger; Scott Johnson; Jennie J. Gallimore; MACAULAY-BROWN INC DAYTON OH
|
 | Smart Systems for Logistics Command and Control (SSLC2) is an Air Force Research Laboratory Logistics Readiness Branch (AFRL/RHAL) Warfighter Readiness Research Division program to research, develop and apply technologies to collect the critical information required to effectively manage logistics resources in support of combat operations. SSLC2 developed recommendations and requirements to transition concepts to existing Air Force systems. The SSLC2 program was divided into three spirals. This report focuses on ... |
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| Knowledge, Models and Tools in Support of Advanced Distance Learning |
JUN 2006 |
126 pages |
| Authors:
Allen Munro; Quentin A. Pizzini; Mark C. Johnson; Josh Walker; David Surmon; UNIVERSITY OF SOUTHERN CALIFORNIA LOS ANGELES BEHAVIORAL TECHNOLOGY LABS
|
 | This report describes research conducted by the University of Southern California Behavioral Technology Laboratory in developing iRides, an advanced system for delivering authored interactive graphical simulations and instructional vignettes. The system provides the ability to deliver simulation-based instruction as Java applications, Java applets, and Java Web Start applications. The latter two options make it possible for these authored interactive graphical simulations and training to be delivered over the Web or ... |
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| Towards Integrating AI Story Controllers and Game Engines: Reconciling World State Representations |
2006 |
7 pages |
| Authors:
Mark O. Riedl; UNIVERSITY OF SOUTHERN CALIFORNIA MARINA DEL REY CA INST FOR CREATIVE TECHNOLOGIES
|
 | Recently, many AI researchers working on interactive storytelling systems have turned to off-the-shelf game engines for simulation and visualization of virtual 3D graphical worlds. Integrating AI research into game engines can be difficult due to the fact that game engines typically do not use symbolic or declarative representations of characters, settings, or actions. This is particularly true for interactive storytelling applications that use an AI story controller to subtly manipulate ... |
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| The Fault Tree and Damage Assessment List Utility (User Guide) |
FEB 2005 |
24 pages |
| Authors:
Tranese S. Christy; ARMY RESEARCH LAB ABERDEEN PROVING GROUND MD SURVIVABILITY LETHALITY ANALYSIS DIRECTORATE
|
 | The Fault Tree and Damage Assessment List (FTD) utility is designed to assist in the development of criticality analyses. It provides an interactive graphical user interface for the construction, editing, and viewing of deactivation diagrams (fault trees) and damage assessment lists. This document is a functional description of FTD. |
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| Evaluating a Visual Information Retrieval Interface: AspInquery at TREC-6 |
2005 |
6 pages |
| Authors:
Russell Swan; James Allan; Don Byrd; MASSACHUSETTS UNIV AMHERST DEPT OF COMPUTER SCIENCE
|
 | We built two Information Retrieval systems that were targeted for the TREC-6 "aspect oriented" retrieval track. The systems were built to test the usefulness of different visualizations in an interactive IR setting--in particular, an "aspect window" for the chosen task, and a 3-D visualization of document inter-relationships. We studied 24 users of the system and report the usage of different user interface elements, whether experienced users outperformed novices, and whether ... |
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| Watershed Analysis with the Hydrologic Engineering Center's River Analysis System (HEC-RAS) |
SEP 2004 |
21 pages |
| Authors:
Christopher R. Goodell; Gary W. Brunner; ENGINEER RESEARCH AND DEVELOPMENT CENTER VICKSBURG MS
|
 | The objectives of this document are to provide a general description of the HEC-RAS model, its capabilities and limitations, data requirements, traditional and innovative methods for HEC-RAS hydraulic model calibration, and to present a case study HEC-RAS model application whereby the capabilities of HEC-RAS are demonstrated as a means to support system-wide modeling and assessment in a usable decision-support framework. |
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| Visualization Techniques for Intrusion Detection |
APR 2004 |
27 pages |
| Authors:
William Wright; Peter Clarke; OCULUS INFO INC TORONTO (ONTARIO)
|
 | This paper reports on the experiences of using interactive animated 2D and 3D graphics in an Intrusion Detection (ID) Analysts Workbench prototype. Visualization techniques allow people to see and comprehend large amounts of complex data. Graphics are used to assist with the ID investigation and reporting process by helping the analyst identify significant incidents and reduce false conditions (positives, negatives and alarms). Visualization is then used in reporting incidents to ... |
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| CRESST Human Performance Knowledge Mapping Tool Authoring System |
MAR 2004 |
37 pages |
| Authors:
Gregory K. Chung; Ravi Sinha; Adriana A. de Souza e Silva; Alicia M. heak; Joanne K. Michiuye; Farzad Saadat; William L. Bewley; Eva L. Baker; CALIFORNIA UNIV LOS ANGELES CENTER FOR THE STUDY OF EVALUATION
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 | The UCLA National Center for Research on Evaluation, Standards, and Student Testing (CRESST) designed and developed a knowledge mapping authoring system intended to be simple and user-friendly, requiring a minimal number of clicks to navigate, but highly functional. The authoring system is intended to allow a diverse set of users to create, modify, adapt, and reuse knowledge mapping tasks. Various scoring options provide information on student performance on different dimensions ... |
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| Hierarchical Role-based Viewing for Multi-level Information Security in Collaborative CAD |
JAN 2004 |
21 pages |
| Authors:
Christopher D. Cera; Taeseong Kim; Ilya Braude; JungHyun Han; William C. Regli; DREXEL UNIV PHILADELPHIA PA DEPT OF COMPUTER SCIENCE
|
 | Information security and assurance are new frontiers for collaborative design. In this context, information assurance (IA) refers to methodologies to protect engineering information by ensuring its availability, confidentiality, integrity, non-repudiation, authentication, and access control. In collaborative design, IA techniques are needed to protect intellectual property, establish security privileges, and create "need to know" protections on critical features. This paper provides a framework for information assurance within collaborative design based on ... |
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| On-Demand Interactive Simulation-Centered Training for Small Unit Tactics |
01 DEC 2003 |
31 pages |
| Authors:
Allen Munro; Mark C. Johnson; Quentin A. Pizzini; UNIVERSITY OF SOUTHERN CALIFORNIA REDONDO BEACH BEHAVIORAL TECHNOLOGY LABS
|
 | Training on small unit infantry tactics in both the context of present-day infantry operations and in Objective Force Warrior contexts may benefit from the use of interactive graphics with behavioral complexity during training. The VIVIDS and iRides tools provide technologies for developing and delivering such training materials for delivery on Linux and Windows systems, respectively. Several tactics training topics were investigated in this research project. A prototype trainer on forward ... |
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| Intranet Delivery of Simulation-Centered Tutoring |
26 SEP 2003 |
28 pages |
| Authors:
Allen Munro; Quentin A. Pizzini; Mark C. Johnson; Josh Walker; David Surmon; UNIVERSITY OF SOUTHERN CALIFORNIA REDONDO BEACH BEHAVIORAL TECHNOLOGY LABS
|
 | The need for distance learning based on advanced simulation centered technical training, including artificially intelligent maintenance training using DIAG, motivated the development of iRides, an environment for delivering and authoring interactive graphical simulations and training. iRides makes it possible to transition training materials previously developed using the RIDES and VIVIDS research products for simulation centered training. Java programs that implement a simulation delivery system work in concern with authored graphics ... |
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| Accurate Boundary Evaluation and Interactive Display of Complex Datasets |
APR 2003 |
8 pages |
| Authors:
Dinesh Manocha; NORTH CAROLINA UNIV AT CHAPEL HILL DEPTOF COMPUTER SCIENCE
|
 | We are addressing some fundamental research issues in modeling, display and simulation for computer-aided design and virtual environments. Our emphasis is to develop better algorithms and software systems and to demonstrate their applications. We are utilizing a number of techniques from algebraic geometry, approximation theory, computational geometry, numerical analysis, computer-aided geometric design and computer graphics to investigate the underlying mathematical concepts and to develop more efficient and robust geometric algorithms. ... |
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| Role-Based Viewing Envelopes for Information Protection in Collaborative Modeling |
APR 2003 |
24 pages |
| Authors:
Christopher D. Cera; Taeseong Kim; JungHyun Han; William C. Regli; DREXEL UNIV PHILADELPHIA PA DEPT OF COMPUTER SCIENCE
|
 | Information security and assurance are new frontiers for collaborative design. In this context, information assurance (IA) refers to methodologies to protect engineering information by ensuring its availability, confidentiality, integrity, nonrepudiation, authentication, and access control. In collaborative design, IA techniques are needed to protect intellectual property, establish security privileges, and create "need to know" protections for critical features. Aside from 3D watermarking, research on how to provide IA to distributed collaborative ... |
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| UML Assisted Visual Debugging for Distributed Systems |
MAR 2003 |
|
| Authors:
Benjamin R. Musial; AIR FORCE INST OF TECH WRIGHT-PATTERSON AFB OH SCHOOL OF ENGINEERING AND MANAGEMENT
|
 | The DOD is developing a Joint Battlespace Infosphere, linking a large number of data sources and user applications. To assist in this process, debugging and analysis tools are required. Software debugging is an extremely difficult cognitive process requiring comprehension of the overall application behavior, along with detailed understanding of specific application components. This is further complicated with distributed systems by the addition of other programs, their large size and synchronization ... |
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| An Improved Algebraic Grid Generator for Numerical Aerodynamic Analyses of Airfoil Cross-Sections |
DEC 2002 |
157 pages |
| Authors:
Justin M. Verville; NAVAL POSTGRADUATE SCHOOL MONTEREY CA
|
 | Although computer-processing power has increased dramatically over the past few decades, minimizing computation time is still critical when conducting numerical aerodynamic analyses. One area where this is evident is the grid generation routines used in most code for this area of research. While many more sophisticated grid generation techniques are available, algebraic grid generation is still in use today due strictly to efficiency. Computational efficiency is of particularly great concern ... |
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| Resource-Centric Real-Time Kernel and Middleware Services |
OCT 2002 |
24 pages |
| Authors:
Raj Rajkumar; CARNEGIE-MELLON UNIV PITTSBURGH PA OFFICE OF SPONSORED RESEARCH
|
 | This report provides an in depth look at the problem of OS resource management for real-time and multimedia systems where multiple activities with different timing constraints must be scheduled concurrently. Time on a particular resource is shared among its users and must be globally managed in real-time and multimedia systems. A resource kernel is meant for use in such systems and is defined to be one that provides timely, guaranteed ... |
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| Advanced Neuroscience Interface Research |
01 MAY 2002 |
244 pages |
| Authors:
Bilal Ezzedine; Mehdi Adineh; Martin Satter; Joseph C. Mantil; KETTERING MEDICAL CENTER NETWORK OH WALLACE-KETTERING NEUROSCIENCE INST
|
 | WKNI completed a Cooperative Agreement with AFRL to attempt to develop an infrastructure and demonstration project to exhibit and utilize technological developments with applications potentially valuable to both a military and civilian mission. Integrating mission critical information from a variety of formats and sources, and making them available to a highly trained operator, were seen as parallels between Air Force pilot and flight crew needs and the needs of a ... |
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| Suitability of Unidata Metapps for Incorporation in Platform-Independent User-Customized Aviation Weather Products Generation Software |
08 MAR 2002 |
103 pages |
| Authors:
Harmen P. Visser; AIR FORCE INST OF TECH WRIGHT-PATTERSON AFB OH SCHOOL OF ENGINEERING AND MANAGEMENT
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 | Due to multiple factors, including an increase in military operations tempo and the improved resolution of meteorological models, demand for access to customized aviation weather products has increased exponentially. This has given rise to a need for a multi-purpose interactive aviation weather product generation software solution. This software solution must be platform- independent, multiple data source access configurable, robust, extensible or upgradeable, user-friendly, and an improvement over current visualization applications ... |
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| 3D Real Time Surgical Simulator |
APR 2001 |
173 pages |
| Authors:
Allan Sullivan; DIMENSIONAL MEDIA ASSOCIATES NEW YORK
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 | The purpose of this program of research was the development of a high performance Multiplanar Volumetric 3D Display (MVD) to serve as the primary information display for an Advanced Volumetric Surgical Simulator (AVSS). The future AVSS will combine together a Multiplanar Volumetric Display with a pair of force feedback haptic interfaces to form a general purpose tactile task simulation platform upon which to run a wide range of surgical simulation ... |
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| Specifying Interaction Surfaces Using Interaction Maps |
JAN 2001 |
12 pages |
| Authors:
Jeffrey S. Pierce; Randy Pausch; CARNEGIE-MELLON UNIV PITTSBURGH PA SCHOOL OF COMPUTER SCIENCE
|
 | Defining how 3D models respond to user actions is a crucial step in building an interactive 3D world. Unfortunately, existing tools make it very difficult for interaction designers to assign responses to any part of a 3D model that is not a pre-defined group of polygons. This is particularly problematic for applications that use image-based models or models where most of the detail is in the model's texture map. We ... |
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| Modeling and Interactive Walkthrough of Large CAD Models |
JUL 2000 |
6 pages |
| Authors:
Dinesh Manocha; NORTH CAROLINA UNIV AT CHAPEL HILL DEPTOF COMPUTER SCIENCE
|
 | The PI and his students have developed novel algorithms for boundary computation, model simplification, fast display and interference detection. These include use of exact arithmetic for robust and accurate boundary computation, development of an interactive solid modeler using parallel algorithms and implementations, simplification with guaranteed error bounds for large polygonal models, occlusion culling, interactive display of large spline models and efficient collision detection between ... |
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| Voxel-based Immersive Environments Immersive Environments |
31 MAY 2000 |
35 pages |
| Authors:
Peter W. Rander; Norihisa Suzuki; Todd Williamson; ZAXEL SYSTEMS INC PITTSBURGH PA
|
 | This report summarizes the Phase 1 developments of Zaxel Systems, Inc. on award DAAH01-00-C-R058, Voxel-based Immersive Environments. The overall objective of Phase 1 was to demonstrate the feasibility of real-time voxel-based immersive visualization by achieving four objectives: Demonstrate voxel-based 3D reconstruction at 3 frames per second; Demonstrate interactive view generation at 3 frames per second; Determine communication bandwidth requirements and potential compression strategies; Understand complexity of ... |
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| Prototype Application of a Sketch-Based Query User Interface for GIS |
APR 2000 |
30 pages |
| Authors:
Max J. Egenhofer; Andreas D. Blaser; MAINE UNIV AT ORONO COLL OF ENGINEERINGAND SCIENCE
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 | The objectives of this effort were to explore and study other interface/interaction models between a user and a GIS database besides textual SQL based methods. Sketching (a simplified stylized drawings/diagram) is a "natural" way to express and define relationships that are frequently used when accessing GIS databases, (e.g., find a road intersection on the north side of a lake near a town, or list the ... |
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| X Windows-Based Interactive Test Patterns for Overlaid Stereoscopic and Tiled Displays |
DEC 1999 |
40 pages |
| Authors:
Peter A. Jedrysik; Richard H. Sweed; Robert VanPelt; AIR FORCE RESEARCH LAB ROME NY INFORMATION DIRECTORATE
|
 | Composite display systems consisting of multiple video projectors and/or direct view monitors are becoming more commonplace as the needs for 3D stereoscopic viewing and very high-resolution large screen displays become more prevalent. In these installations, the goal is to take separate elements and obtain a single amalgamated view. The object of this in-house task was to develop a number of interactive display patterns that would ... |
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| 1ST International Workshop on Managing Interactions in Smart Environments (MANSE 99) |
DEC 1999 |
259 pages |
| Authors:
Paddy Nixon; Gerard Lacey; Simon Dobson; TRINITY COLL DUBLIN (IRELAND)
|
 | The Final Proceedings for 1st International Workshop on Managing Interactions in Smart Environments (MANSE 99), 13 December 1999 - 14 December 1999. This is an interdisciplinary conference. The conference will address the convergence of research in Distributed Systems, Robotics and Human Centered Computing within the domain of smart buildings and present a unique opportunity to investigate work that crosses the boundaries of these disciplines. ... |
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| CAVE Visualization |
12 AUG 1999 |
6 pages |
| Authors:
Ronald Kriz; VIRGINIA POLYTECHNIC INST AND STATE UNIV BLACKSBURG
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 | Report on CAVE(TM) hardware and software configurations, a collaborative CAVE(TM) environment, and recommendations for a large format CAVE. |
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| The Interactive DataWall |
JUN 1999 |
17 pages |
| Authors:
Peter A. Jedrysik; Jason Moore; Mark Brykowytch; Richard Sweed; AIR FORCE RESEARCH LAB ROME NY INFORMATION DIRECTORATE
|
 | The increasingly complex battlefield environment drives the requirement for the presentation and interactive control of the endless stream of information arriving from a diverse collection of sensors deployed on a variety of platforms. At best, the situational awareness picture is fragmented without the benefit of data fusion and correlation to present a true picture of the battlespace from all information sources. Collaboration and interaction is also needed for operators within ... |
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| The Challenge of New and Emerging Information Operations |
JUN 1999 |
9 pages |
| Authors:
James E. Heath; Alexander E. Woodcock; ARMY INTELLIGENCE AND SECURITY COMMAND FORT BELVOIR VA
|
 | Information operations as defined in Joint Publication 3-13 of the Joint Staff (1998) are aimed at influencing the information and information systems of an adversary and defending one's own information and information systems. Such operations require the continuous and close integration of offensive and defensive activities; the design, integration, and interaction of C2 procedures with supporting intelligence; and may involve public and civil affairs-related actions. Offensive IO involve the use ... |
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| Noise Data Acquisition and Display System (NDADS3) User's Guide and Tutorial |
MAY 1999 |
120 pages |
| Authors:
Juliet A. Page; WYLE RESEARCH LAB ARLINGTON VA
|
 | The Noise Data Acquisition and Display System (NDADS) is an interactive tool for the user-enhanced automation and creation of flight tracks and profiles for noise analysis based on radar tracking data. The NDADS system features graphical methods for the rapid creation of vectored flight tracks with statistical guidance via gate penetrations and visual references based on background maps. Profiles, including altitude, velocity, and power, critical for the evaluation of noise ... |
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| A Framework for Effective Algorithm Visualization Using Animation- Embedded Hypermedia |
07 APR 1999 |
274 pages |
| Authors:
Steven R. Hansen; AIR FORCE INST OF TECH WRIGHT-PATTERSONAFB OH SCHOOL OF ENGINEERING
|
 | If a "picture is worth a thousand words," then why have attempts over the past decade to use pictures and animations to replace or supplement traditional instructional methods for teaching algorithms produced such disappointing results? Numerous studies and experiments have been conducted to show that pictures and animations can improve learning of challenging, abstract concepts like mathematical proofs and the algorithms used in computer science. While the pictures and animations ... |
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| Interactive Video Delivery System. |
23 MAR 1999 |
|
| Authors:
Marrill G. Preston; Cameron Johnson Mystic; DEPARTMENT OF THE NAVY WASHINGTON DC
|
 | An interactive video delivery system (IVDS) is used in conjunction with software for training purposes. The IVDS emulates a tactical display system sonar console by using software to provide its input information. The tactical display system sonar console uses actual sonar signals detected by sonar array systems. The IVDS training aid comprises an emulated AN/UYQ-21 console having a computer and an interactive videodisc system. The computer provides the necessary graphics ... |
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| An Interactive Tool for Refining Software Specifications From a Formal Domain Model |
MAR 1999 |
125 pages |
| Authors:
Gary L. Anderson; AIR FORCE INST OF TECH WRIGHT-PATTERSONAFB OH SCHOOL OF ENGINEERING
|
 | This work examines the process for refining a software specification from a formal object-oriented domain model. This process was implemented with interactive software to demonstrate the feasibility and benefits of automating what has been a tedious and often error-prone manual task. The refinement process operates within the framework of a larger Knowledge-Based Software Engineering system. A generic object-oriented representation is used to store a domain model, which allows the specification ... |
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| Interactive Multimedia for Classroom and Web Use |
MAR 1999 |
170 pages |
| Authors:
Darren S. Harvey; NAVAL POSTGRADUATE SCHOOL MONTEREY CA
|
 | Today's advances in technology have provided new tools that allow us to be more creative. The focus of this research is on interactive lesson plans and a web-based tutorial for a graduate level computer architecture class. It contains recommendations for software selection and development methods. In addition, this thesis examines the learning process and describes the necessary ingredients of developing an effective multimedia-based production. Instructional system design (ISD) principles are ... |
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| Evaluating a Visual Presentation of Retrieved Documents |
1999 |
10 pages |
| Authors:
Anton Leuski; MASSACHUSETTS UNIV AMHERST CENTER FOR INTELLIGENT INFORMATION RETRIEVAL
|
 | In this paper we study a visualization system for the purpose of helping the user to locate interesting material in the retrieved data. The system works by placing the documents into 1-, 2-, and 3-dimensional space and positioning them according to the inter-document similarity. We compute the quality of the visualization by simulating a user searching for the relevant material and calculating average precision of that search. We compare the ... |
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| Interactive Graphics for steering Computing Applications to Plasma and Fluid Dynamics |
02 OCT 1998 |
6 pages |
| Authors:
George E. Karniadakis; BROWN UNIV PROVIDENCE RI DIV OF APPLIED MATHEMATICS
|
 | This grant was, used by the Center for Fluid Mechanics, Turbulence and Computation of the Division of Applied Mathematics of Brown University for the acquisition of equipment in order to:(1) acquire supercomputing graphics, (2) improve the network infrastructure, (3) acquire a high-capacity, high- bandwidth tape backup/archival system, and (4) modernize the workstation laboratory. The following projects were directly benefited from this acquisition: AFOSR: F49620-94-1-0313, ... |
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| User's Guide for the Three-Dimensional Stability Analysis/Design (3DSAD)Program |
SEP 1998 |
199 pages |
| Authors:
Fred T. Tracy; Deborah K. Martin; Mark R. Elliott; ARMY ENGINEER WATERWAYS EXPERIMENT STATION VICKSBURG MS
|
 | This report documents the Three Dimensional (3-D) Stability Analysis/ Design (3DSAD) computer program. Both general purpose and specific modules are discussed. Currently, the four general modules are Geometry, Loads, Analysis, and Free Body. The General Geometry Module defines geometry and performs volume, weight, and centroid computations. It also utilizes interactive computer graphics. The General Loads Module computes forces and moments for the defined loads on a ... |
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| Coordinated Inland Area Search and Rescue (SAR) Planning and Execution Tool |
SEP 1998 |
99 pages |
| Authors:
Timothy S. Castle; NAVAL POSTGRADUATE SCHOOL MONTEREY CA
|
 | This thesis designs and implements the Coordinated Inland Area Search and Rescue (SAR) System (COINSS). This n provides several important features not provided by current inland SAR computer systems. First is the ability to model movement of the target. Second is modeling the effect terrain has on the movement of the target. Third is the visual presentation of a probability map, a color display showing the probability that ... |
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| A CAD Methodology for Knowledge Assisted Design |
07 AUG 1998 |
103 pages |
| Authors:
Paul A. Hey; PURDUE UNIV LAFAYETTE IN
|
 | Modern computer-aided design (CAD) systems have developed into integral support tools for the product design and development process. Designers must, however, draw upon experiential engineering knowledge such as past experiences, specific design rules and procedures, and heuristic reasoning just as before the advent of CAD. This work develops a methodology for integrating experiential engineering knowledge in an interactive CAD environment that serves as a knowledgeable design ... |
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| Knowledge-Based User-Computer Interface Design, Prototyping and Evaluation - the Design Pro Advisory System |
JUL 1998 |
144 pages |
| Authors:
Stephen J. Andriole; Charlton A. Monsanto; Lee S. Ehrhart; DREXEL UNIV PHILADELPHIA PA CENTER FORMULTIDISCIPLINARY INFORMATION SYSTEMS
|
 | This report details the development of the DesignPro interactive computer-based advisory system for user-computer interface (UCI) design, prototyping and evaluation. DesignPro permits designers of user computer interfaces to represent requirements, to build prototypes, and to evaluate their impact -- all via a "workbench" of user accessible functions. DesignPro supports the UCI designer; it does not call for the replacement of human UCI expertise in the design process. ... |
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| Real-Time Network Management |
JUL 1998 |
32 pages |
| Authors:
Joseph R. Riolo; SYNECTICS CORP ROME NY
|
 | The objective of our effort was to develop methods for diagnosing network performance problems in real time for DARPA. According to our Phase I research, it is possible to collect data on the network and morph it into queuing models to produce information about the network and physical layers of nodes on a network. The program consisted of three tasks. In the first task Synectics ... |
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| The Hobbes Software Architecture for Virtual Environment Interface Development |
16 APR 98 |
38 pages |
| Authors:
Kapil Dandekar; James Templeman; Linda Sibert; Robert Page; NAVAL RESEARCH LAB WASHINGTON DC
|
 | This report describes the design and use of the Hobbes system. This system is a framework for rapid interface development for high performance graphics and virtual reality (VR) applications. The design of the system incorporates the following fundamental features: object oriented design, transparency of the underlying windowing system and graphics application program interface (API), transparency of multiprocessing and shared memory systems, and portability and extendibility. The system also supports the ... |
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| Instrumentation to Enhance DoD-Relevant Research on Cognitive Workload in UAVs, Image, Exploitation, and Spatial Hearing |
FEB 1998 |
10 pages |
| Authors:
Robert H. Gilkey; WRIGHT STATE UNIV DAYTON OH DEPT OF PSYCHOLOGY
|
 | The project goals have been to provide enhanced real-time graphics generation capacity, computational power, and real-time audio signal processing capability for the Virtual Environment Research, Interactive Technology, And Simulation (VERITAS) facility, making it better suited to the demands of DoD- relevant research projects on human performance in complex environments. VERITAS is owned by Wright State University, but housed at Wright-Patterson AFB. It includes a CAVE(Trademark), which is an immersive, wide ... |
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| User Interfaces for Cooperative Remote Design |
31 JAN 1998 |
13 pages |
| Authors:
Larry Hodges; William Ribarsky; GEORGIA INST OF TECH ATLANTA
|
 | Our objective in this research has been to allow teams that are physically separated to do detailed design work on large-scale, 3D projects. We seek to develop new methods to facilitate cooperative remote design utilizing both high-bandwidth networking capability and virtual reality with appropriate graphical interfaces to support the collaborative effort. The specific task is to enable multiple users to stand at each of two ... |
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| The Interactive Multisensor Analysis Training (IMAT) System: An Evaluation of the Airborne Acoustic Mission Course |
JAN 1998 |
23 pages |
| Authors:
Carl Czech; Darrell Walker; Barbara Tarker; John A. Ellis; NAVY PERSONNEL RESEARCH AND DEVELOPMENTCENTER SAN DIEGO CA
|
 | The Interactive Multisensor Analysis Training (IMAT) system was developed to address post Cold War ASW training requirements. It is designed to teach the complex conceptual knowledge and cognitive and procedural skills required to reason about the interrelationships among the operating modes of target submarines, the environmental variables that affect sound transmission, and the sensor systems used for detection and tracking. This effort evaluated the application of the IMAT system in ... |
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| Planning and Evaluating a Navy Interactive Electronic Training Manual Prototype |
1998 |
4 pages |
| Authors:
Nora Matos; Agnex Crum; Kelsey Henderson; J. Eggleston; NAVY ADVANCEMENT CENTER PENSACOLA FL
|
 | The Product Development division of the Navy Advancement Center (NAC) designed a pilot product for future Electronic Training Manual (ETM) development. A print-based training manual (TRAMAN) and nonresident training course (NRTC) were converted into an Interactive ETM. The TRAMAN was converted into a Standard Generalized Markup Language (SGML) format, and the NRTC was converted into interactive tests with remediation. |
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| Psychomotor and Perceptual Abilities and Skilled Performance |
DEC 1997 |
9 pages |
| Authors:
Phillip L. Ackerman; MINNESOTA UNIV MINNEAPOLIS DEPT OF PSYCHOLOGY
|
 | The research in this project is aimed at three broad approaches to development and assessment of psychomotor and perceptual speed ability predictors of skilled performance: The first approach takes advantage of computerized touch panel device for assessment of a series of psychomotor abilities. The second approach links individual differences in psychomotor abilities with perceptual speed abilities, which have been shown to be important predictors of the acquisition of skilled performance. ... |
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| VR/Multimedia Synthesis, Phase II |
OCT 1997 |
9 pages |
| Authors:
Helene M. Hoffman; CALIFORNIA UNIV SAN DIEGO LA JOLLA
|
 | The University of California, San Diego (UCSD) School of Medicine's (SOM) Learning Resources Center (LRC) is developing a virtual world to provide a compelling learning environment and a valuable paradigm for navigating through medical knowledge. It combines 3-D anatomic models (based on the Visible Human dataset) with supporting 2-D media (e.g., diagnostic imagery, surgical videos, etc.) to establish a dynamic learning environment that integrates spatial knowledge (VR) with extant multimedia ... |
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