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Reports by Keyword(s)(WAR GAMES
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CIM (Computer Integrated Manufacturing): It All Starts with Product Definition. DEC 1986
Authors:  A. E. Stephens
The full text of this report is not available and therefore is not for sale. This information is provided for reference purposes only.The logical starting place for computer-integrated manufacturing (CIM) is at the front end of the production process - product definition. It consists of the part/assembly drawings, materials lists, specifications, and procedures. Product definition starts at the design agencies: two nuclear design laboratories (Los Alamos National Laboratory and Lawrence Livermore National Laboratory) and a non-nuclear design laboratory (Sandia National Laboratories with two site locations). These laboratories perform the basic part design ...


MAF Fire Support Study Final Report. Volume 2. Annex 1. Study Methodology. 31 JUL 1972
Authors:  NAVAL WEAPONS LAB DAHLGREN VA
The full text of this report is not available and therefore is not for sale. This information is provided for reference purposes only.Annex 1 (Volume 2) of the MAF Fire Support Study Final Report presents the methodology used in this analysis of Marine Amphibious Force (MAF) fire support requirements. The methodology is based on a mix evaluation approach which leads to the definition of a least cost MAF mix of fire support weapon systems. Included in Annex 1 is a description of the simulation models and mathematical techniques employed, among which are ...


THE OVERALL OUTCOME OF A CERTAIN LANCHESTER COMBAT MODEL. 17 JUL 1967
Authors:  Brian W. Conolly; Anthony Springall; VIRGINIA POLYTECHNIC INST BLACKSBURG
The full text of this report is not available and therefore is not for sale. This information is provided for reference purposes only.Theoretical results are given for the probability of victory in a Lanchester model described by deterministic equations. The model is unusual in that both sides deploy only a constant fraction of their initial strengths actually in the field, the remainder being held in reserve and used to replace casualties. This phase continues until only one side can replace, and finally there may follow a phase which is in classical Lanchester ...


ANALYTICAL MANUAL. VOLUME III. THE SIMULATION SUBSYSTEM. THE NMCSSC QUICK-REACTING GENERAL WAR GAMING SYSTEM (QUICK). 03 JUL 1967
Authors:  LAMBDA CORP ARLINGTON VA
The full text of this report is not available and therefore is not for sale. This information is provided for reference purposes only.This is the third of the three volumes of the Analytical Manual of the QUICK System, and is concerned with the Simulation Subsystem, hereafter referred to as the Simulator. Volume I treats the Data Input and Output Subsystems, and Volume II treats the Plan Generation Subsystem. This volume describes the methodology and techniques used by the QUICK Simulator, its logical program flow, and its data requirements in sufficient detail for ...


AN OPTIMAL PURSUIT-EVASION STRATEGY FOR LINEAR SAMPLED-DATA SYSTEMS. JUN 1967
Authors:  Charles Howard Hutchison; Lawrence Flanders Permenter; NAVAL POSTGRADUATE SCHOOL MONTEREY CA
The full text of this report is not available and therefore is not for sale. This information is provided for reference purposes only.Differential game theory and dynamic programming are applied to derive the optimal strategy, or sequence of controls, for a class of linear, sampled-data, pursuit-evasion problems. The necessary and sufficient conditions for existence of the solution are derived. A digital computer program for simulating control generation and system trajectories is given. The results of simulation tests using this digital computer model are presented to demonstrate the salient characteristics of the strategy. ...


A COMPUTER WAR GAME FOR DETERMINING THE COST-EFFECTIVENESS OF ACTIVE SONOBUOYS. JUN 1967
Authors:  Robert Frank Harvey; NAVAL POSTGRADUATE SCHOOL MONTEREY CA
The full text of this report is not available and therefore is not for sale. This information is provided for reference purposes only.In order to evaluate the relative effectiveness of different active non-directional sonobuoys, a computer war game is developed. One submarine, employing one evasion tactic, is opposed by one helicopter, using five prosecution tactics. The tactic of the helicopter prior to the initial detection of the submarine is seen to be critical, and this simulation aids in determining an optimum tactic. A cost-effectiveness model to use data from this simulation is ...


TACSPIEL WAR-GAME PROCEDURES AND RULES OF PLAY FOR GUERRILLA/COUNTERGUERRILLA OPERATIONS. AUG 1966 44 pages
Authors:  Lawrence J. Dondero; Rufus C. Ling; Perry F. Narten; Daniel Parker; Norman W. Parsons; RESEARCH ANALYSIS CORP MCLEAN VA
The full text of this report is available for sale.Contents: Basic Rules, Ground Movement Rules, Deployment Rules, Contact-Ground-Unit Detection Capabilities, Battles, Fire Support, Air Defense, Tactical (TAC) Air Fire-Support Operations, Army Air Operations, Engineer Operations, Ground Reconnaissance and Surveillance, Air Reconnaissance and Surveillance, Air Transport, United States Army Security Agency (USASA) Operations, Logistics, Vehicle Maintenance.


PROBLEMS OF PURSUIT AND EVASION. 01 JUN 1966
Authors:  M. Bresson; SACLANT ASW RESEARCH CENTRE LA SPEZIA (ITALY)
The full text of this report is not available and therefore is not for sale. This information is provided for reference purposes only.Problems of pursuit and evasion play significant part in naval warfar -- particularly in ASW. They are of no less importance in aerial warfare and are now becoming important in space. Their practical importance has given rise to a great many studies in both the USA and the USSR. The later were little known until two or three years ago, since when they have bocome more and more available in ...


CONCEPT PAPER: COMPUTER-ASSISTED WAR GAMES. NOV 1965
Authors:  Robert G. Hendrickson; RESEARCH ANALYSIS CORP MCLEAN VA
The full text of this report is not available and therefore is not for sale. This information is provided for reference purposes only.This paper explores in general terms the organization and characteristics of war games and develops the use of the application of display terminals and information processing equipment to war-game activities. The author identifies particular display requirements and analyzes the data flow between components of the game in order to establish at what nodal points display equipment can be of significant value in terms of increased response and report generation. A ...


INTEGRATED COMBAT GROUP COMPONENTS EXPERIMENT, PHASE III. VOLUME I - ENGINEER. DEC 1960
Authors:  ARMY COMBAT DEVELOPMENTS EXPERIMENTATION CENTER FORT ORD CA
The full text of this report is not available and therefore is not for sale. This information is provided for reference purposes only.This volume examines the engineer platoon assigned to the PENTANA ICG. The engineer experiment compared the organization, techniques of employment, major equipment requirements, capabilities and limitations of the organic ICG platoon proposed by the Office, Chief of Engineers. The experimental data were subjected to statistical analysis and military evaluation to determine the relative superiorities of the two platoons in performing different engineer tasks, their orgainzational and operational deficiencies, and the ...


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