| Cultural Behavior Generation |
APR 2008 |
56 pages |
| Authors:
Douglas A. Reece; Glenn Taylor; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | Virtual training environments need culturally-appropriate human behavior simulations to train U.S. Army personnel to accomplish military tasks in foreign environments. We surveyed existing cultural behavior models and systems, identifying promising concepts that can be incorporated into a cultural cognitive architecture. We considered different training applications and identified a "knock-and-talk" house visitation scenario as representative of scenarios that require cultural awareness on the part of a trainee, yet avoided open-ended interaction ... |
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| Bringing the Schoolhouse Inside the Box - A Tool for Engaging, Individualized Training |
01 NOV 2006 |
9 pages |
| Authors:
Brian Magerko; Brian S. Stensrud; Lisa S. Holt; SOAR TECHNOLOGY INC ANN ARBOR MI
|
 | The Interactive Storytelling Architecture for Training (ISAT) is designed to address the limitations of computer games for advanced distributed learning (ADL) and to fully realize the potential of games to become engaging and individualized training environments. The central component of the ISAT architecture is an intelligent director agent responsible for individualizing the training experience. To achieve this, the director tracks the trainee's demonstration of knowledge and skills during the training ... |
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| A Framework for Supporting Teamwork between Humans and Autonomous Systems |
JUN 2006 |
34 pages |
| Authors:
Elyon DeKoven; Anne K. Murphy; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | The US Army's vision of future warfare includes command and control (C2) of multiple manned and uninhabited assets in parallel. Central to this vision are human-robotic teams, in which uninhabited assets and human warfighters operate in a coordinated fashion toward shared objectives. Effective C2 will require user interface controls that allow an operator to integrate all types of elements in these heterogeneous teams in support of effective coordinated tactics and ... |
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| Cooperative Interface Agents for Networked Command, Control, and Communications: Phase II |
APR 2006 |
116 pages |
| Authors:
Scott D. Wood; Jack Zaientz; Carl W. Lickteig; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | Report developed under a Small Business Innovation Research Program 2000.2 contract for topic A02-024. This Phase II research advanced the Phase I approach to enable improved human-system interaction of mixed human and robotic elements for a company-sized unit. The research reported here explored the utility of intelligent user interfaces for command and control tasks. A system prototype was developed using a virtual simulation environment, Soar-based intelligent agents, and a standards-based ... |
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| Participation of TacAir-Soar in RoadRunner and Coyote Exercises at Air Force Research Lab, Mesa AZ |
2006 |
8 pages |
| Authors:
Paul Nielsen; Don Smoot; J. D. Dennison; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | This paper describes the participation of the TacAir-Soar (TAS), intelligent constructive forces in two events hosted by Air Force Research Laboratory, Mesa AZ. The first event, RoadRunner 98, was an aircrew training exercise focused on F-16 pilots and Airborne Warning and Control controllers. TAS provided aircraft tracks to improve the air picture and support the training exercise. The second event, COYOTE 98, was a demonstration/experiment for both industry and government ... |
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| Enabling Battlefield Visualization: An Agent-Based Information Management Approach |
JUN 2005 |
40 pages |
| Authors:
Glenn Taylor; Scott Wood; Keith Knudsen; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | A key task of a commander is that of Battlefield Visualization -- understanding the situation in order to make decisions to achieve operational goals. Central to this process is managing the information needed to make those decisions. As the battlefield becomes more complex, and the stresses on commanders more apparent, the need for automated tools to reduce the burden only increases. In this paper, we identify the requirements of a ... |
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| Intelligent Terrain Analysis and Tactical Support System (ITATSS) for Unmanned Ground Vehicles |
APR 2005 |
75 pages |
| Authors:
Randolph M. Jones; Ron Arkin; Nahid Sidki; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | The objective of this work is to design a dynamic intelligent terrain analysis and tactical support system (ITATSS). The system enable unmanned combat and support vehicles to achieve significant new levels of autonomy, mobility, rapid response, coordination and effectiveness, while simultaneously enriching human-robot interaction, expanding tactical capabilities, and reducing human workload. ITATSS integrates work in intelligent agent architectures for decision support, low-level feature processing for analyzing terrain and situational features, ... |
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| Emotional Synthetic Forces |
JUL 2004 |
69 pages |
| Authors:
Amy E. Henninger; Eric Chown; Randy Jones; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | The objective of this research was to make the decision making process of complex agents less predictable and more realistic, by incorporating emotional factors that affect humans. To this end, researchers adopted an approach that promotes the emergence of behavior as a result of complex interactions between factors affecting emotions, integrated in a connectionist style model, and factors affecting decision making, represented in a symbolic model. This report explains the ... |
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| An Intelligent Interface-Agent Framework for Supervisory Command and Control |
15 JUN 2004 |
22 pages |
| Authors:
Scott D. Wood; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | (1) Agents are a useful, perhaps necessary, technology for implementing NCW goals; (2) Need common and well-defined language for human-agent and agent-agent interaction; (3) Can't depend on acceptable results to just emerge from independently-designed systems -- there must be a rigorous definition of authority, permission, obligation, and jointly-held goals for multi-agent systems to work; (4) With agent and system organization in place, next step is human interaction. |
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| An Intelligent Interface-Agent Framework for Supervisory Command and Control |
2004 |
26 pages |
| Authors:
Scott D. Wood; Jack Zaientz; Jonathon Beard; Richard Frederiksen; Sean Lisse; Jacob Crossman; Marcus Huber; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | The Army's vision of the future for armored and mechanized military structure includes the use of mixed teams of human and robotic forces on a dynamic and rapidly changing battlefield. Successful implementation of this vision will require autonomous and semi-autonomous robotic forces and a command and control infrastructure that will allow human, robotic, and mixed teams to be controlled quickly and easily. For maximum effectiveness this infrastructure should allow human ... |
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| Thinking Opposing Force (OPFOR) for Joint Conflict and Tactical Simulation (JCATS) |
AUG 2003 |
29 pages |
| Authors:
Randy Jones; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | The project discussed in this report focused on two primary research objectives. The first objective was to evaluate the technical feasibility and costs associated with introducing autonomous human behavior models into the Joint Conflict and Tactical Simulation (JCATS) environment. The second objective was to evaluate and recommend improved graphical user interfaces for specifying JCATS entity behaviors, which would aid both scenario generation and execution. This project developed a demonstration scenario ... |
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| Cooperative Interface Agents for Networked Command, Control, and Communications (CIANC3) |
APR 2003 |
61 pages |
| Authors:
Scott D. Wood; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | The research reported here explored methods for effectively controlling FCS units containing mixed human and robotic elements. The objective was to determine whether an agent framework built around three specified agent types (Tasking, Coordinating, and Monitoring) could be constructed to add an intelligent abstraction layer between human commanders and battlefield elements. The focus was to identify human-system interaction issues, design potential solutions, and create software that supports the commander's tasks ... |
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| Modeling with Perceptual and Memory Constraints: An EPIC-Soar Model of a Simplified Enroute Air Traffic Control Task |
JAN 2001 |
44 pages |
| Authors:
James Rosbe; Ronald S. Chong; David E. Kieras; SOAR TECHNOLOGY INC ANN ARBOR MI
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 | This document reports the human performance model developed by Soar Technology, Inc. as part of the initial model comparison process of the Agent- Based Modeling and Behavioral Representation (AMBR) program being conducted by the Air Force Research Laboratory. The Soar effort is a simplified enroute air traffic control (ATC) task. A human subject (or the model) performs the task of a controller by communicating with adjacent traffic controllers and aircraft ... |
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