| Clinical Results From the Virtual Iraq Exposure Therapy Application for PTSD |
Dec-2008 |
9 pages |
| Authors:
Russell Shilling; Patrick Bordnick; Josh Spitalnick; Barbara Rothbaum; Mike Roy; Greg Gahm; Robert Deal; Karen Perlman; Scott Johnston; Robert McLay; Thomas Parsons; Greg Reger; Ken Graap; Jarrell Pair; Albert Rizzo; JoAnn Difede; UNIVERSITY OF SOUTHERN CALIFORNIA MARINA DEL REY CA INST FOR CREATIVE TECHNOLOGIES
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 | Post Traumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that at least 1 out of 5 Iraq War veterans are exhibiting symptoms of depression, anxiety and PTSD. Virtual Reality (VR) delivered exposure therapy for PTSD has ... |
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| Cognitive Performance Assessment in Mixed and Virtual Environment Systems |
JUN 2006 |
30 pages |
| Authors:
Jarrell Pair; Albert Rizzo; UNIVERSITY OF SOUTHERN CALIFORNIA MARINA DEL REY CA INST FOR CREATIVE TECHNOLOGIES
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 | The U.S. Army is currently interested in developing state-of-the-art training methods that leverage technology based on established and emerging immersive mixed and virtual environment systems employing both head mounted and spatially immersive display technologies. A primary motivation for utilizing mixed and virtual environment systems is that they create cost-effective simulations of relevant military challenges while training a variety of skills and processes. However, in a sometimes single-minded effort to directly ... |
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| A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress Disorder |
2006 |
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| Authors:
Jarrell Pair; Brian Allen; Matthieu Dautricourt; Anton Treskunov; Matt Liewer; Ken Graap; Greg Reger; Albert Rizzo; UNIVERSITY OF SOUTHERN CALIFORNIA MARINA DEL REY CA INST FOR CREATIVE TECHNOLOGIES
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 | Post-Traumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experiences, including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage, and terrorist attacks. Initial data suggests that 1 out of 6 Iraqi War veterans are exhibiting symptoms of depression, anxiety, and PTSD. Virtual Reality (VR) exposure treatment has been used in previous treatments of ... |
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| Display Research at the University of Southern California |
2006 |
5 pages |
| Authors:
Mark Bolas; Jarrell Pair; Kip Haynes; Ian McDowall; UNIVERSITY OF SOUTHERN CALIFORNIA MARINA DEL REY CA INST FOR CREATIVE TECHNOLOGIES
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 | The University of Southern California and its collaborative research partner, Fakespace Labs, are participating in a number of research programs to invent and implement new forms of display technologies for immersive and semi-immersive applications. This paper briefly describes three of these technologies and highlights a few emerging results from those efforts. The first system is a rear projected 300 degree field of view cylindrical display. It is driven by 11 ... |
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| Projector-Camera Systems for Immersive Training |
2006 |
6 pages |
| Authors:
Anton Treskunov; Jarrell Pair; UNIVERSITY OF SOUTHERN CALIFORNIA MARINA DEL REY CA INST FOR CREATIVE TECHNOLOGIES
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 | Real time computer graphics are limited in that they can only be displayed on projection screens and monitors. Monitors and projection screens cannot be used in live fire training or scenarios in which the displays could be physically damaged by trainees. To address this issue, we have developed projection systems using computer vision based color correction and image processing to project onto non-ideal surfaces such as painted walls, cinder blocks, ... |
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| Human Emotional State and its Relevance for Military VR Training |
JUL 2005 |
11 pages |
| Authors:
Albert Rizzo; Jacquelyn F. Morie; Josh Williams; Jarrell Pair; J. G. Buckwalter; UNIVERSITY OF SOUTHERN CALIFORNIA MARINA DEL REY CA INST FOR CREATIVE TECHNOLOGIES
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 | Combat environments by their nature can produce a dramatic range of emotional responses in military personnel. When immersed in the emotional "fog of war", the potential exists for optimal human decision-making and performance of goal-directed activities to be seriously compromised. Real world military training often naturally includes stress induction that aims to promote a similarity of internal emotional stimulus cues with what is expected to be present on the battlefield. ... |
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| Leveraging Hollywood Set Design Techniques to Enhance Ad Hoc Immersive Display Systems |
2005 |
3 pages |
| Authors:
Jarrell Pair; Anton Treskunov; Diane Piepol; UNIVERSITY OF SOUTHERN CALIFORNIA MARINA DEL REY CA INST FOR CREATIVE TECHNOLOGIES
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 | Over the past four years, the FlatWorld project [1] at the University of Southern California Institute for Creative Technologies has exploited ad hoc immersive display techniques to prototype virtual reality education and training applications. While our approach is related to traditional immersive projection systems such as the CAVE [2], our work draws extensively upon techniques widely used in Hollywood sets and theme parks. Our first display system, initially prototyped in ... |
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