To investigate ways to increase the affordability of human behavioral modeling through development of better software tools to support this task and the gathering of objective evidence that the tools do make modeling more affordable.
We were able to show that our tools can be used to build many different rule-based cognitive models, such as a Warrior Simulator at Fort Benning (Livak & Heffernan, 2004), a Logic Tutor for internal use at CMU, and a Genetics tutor. In preliminary controlled experiments involving basic Cognitive Tutor development tasks, we found efficiency gains due to CTAT of 1.4 to 2 times faster (Aleven, McLaren, Sewall & Koedinger, ...