Massive multiplayer online gaming, first popularized in the entertainment world, is now finding growing interest in education and training environments. The military and business have noted the potential for simulation and gaming technology to develop higher order thinking skills; in particular, they see potential in such areas as problem solving, metacognition, and decision making. However, much of the research in this area lags behind the technological advances, focusing on user ...
The purpose of this study was to investigate how various distributed learning technologies impacted the training of Armor officers in an advanced course, the Captains Career Course. There were three phases to this course - asynchronous, synchronous, and residential. At the completion of one complete course iteration, two groups of students, as well as three instructors and the course advisor, were interviewed regarding their experiences with the online learning components. ...
This report is a resource guide for those concerned with using collaborative and e-learning environments; those that use the Internet in a military training setting. The report is intended for training developers and planners, instructional designers, and program evaluators. The report offers a broad examination of findings from the educational literature, where the preponderance of research on e-learning tools and collaborative learning (i.e., groups of learners who have a common ...