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Ray Beaver


Click on the titles below to find US government-authored or -collected reports written by Ray Beaver

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Advanced Distributed Simulation Technology Quarterly Review Summaries 28 JUL 92 74 pages
Authors:  Ray Beaver; Fred Bondzeit; Rick Bright; Jorge Cadiz; Jim Exter; LORAL SYSTEMS CO ORLANDO FL ADST PROGRAM OFFICE
The full text of this report is available for sale.The ADST Quarterly Review Summaries provides an overview of all currently active ADST Delivery Order (DO). In addition to a brief synopsis of the DO technical effort, project scheduling data and exit criteria are provided.


Strawman Distributed Interactive Simulation Architecture Description Document. Volume 2. Supporting Rationale. Book 2. DIS Architecture Issues 31 MAR 92 126 pages
Authors:  Ray Beaver; Randy Brasch; Chuck Burdick; Brett Butler; Stephen Downes-Martin; LORAL SYSTEMS CO ORLANDO FL ADST PROGRAM OFFICE
The full text of this report is available for sale.The DIS architecture defines a time and space coherent representation of a virtual battlefield environment, measured in terms of the human perception and behaviors of warfighters interacting in free play. It provides a structure by which independently developed systems may interact with each other in a well managed and validated combat simulation environment during all phases of the development process. A fundamental objective of the DIS architecture is to provide ...


Strawman Distributed Interactive Simulation Architecture Description Document. Volume 1. Summary Description 31 MAR 92 127 pages
Authors:  Ray Beaver; Randy Brasch; Chuck Burdick; Brett Butler; Stephen Downes-Martin; LORAL SYSTEMS CO ORLANDO FL ADST PROGRAM OFFICE
The full text of this report is available for sale.The DIS architecture defines a time and space coherent representation of a virtual battlefield environment, measured in terms of the human perception and behaviors of warfighters interacting in free play. It provides a structure by which independently developed systems may interact with each other in a well managed and validated combat simulation environment during all phases of the development process. A fundamental objective of the DIS architecture is to provide ...


Strawman Distributed Interactive Simulation Architecture Description Document. Volume 2. Supporting Rationale. Book 1. Time/Space Coherence and Interoperability 31 MAR 92 146 pages
Authors:  Ray Beaver; Randy Brasch; Chuck Burdick; Brett Butler; Stephen Downes-Martin; LORAL SYSTEMS CO ORLANDO FL ADST PROGRAM OFFICE
The full text of this report is available for sale.The DIS architecture defines a time and space coherent representation of a virtual battlefield environment, measured in of the human perception and behaviors of warfighters interacting in free play. It provides a structure by which independently developed system may interact with each other in a well managed and validated combat simulation environment during all phases of the development process. A fundamental objective of the DIS architecture is to provide a ...


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