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Detection and CountermeasuresActive & Passive Radar Detection & Equipment

Videogame-Based Training Success: The Impact of Trainee Characteristics - Year 2

Authors: Karin A. Orvis; Daniel B. Horn; James Belanich; ARMY RESEARCH INST FOR THE BEHAVIORAL AND SOCIAL SCIENCES ALEXANDRIA VA RESEARCH AND ADVANCED CONCEPTS OFFICE
 
Abstract: Personal computer (PC)-based videogames are emerging as an increasingly popular training tool in the U.S. Army. The present research represents a follow-up investigation to Orvis, Orvis, Belanich, and Mull in (2005) with regards to the impact of trainee characteristics in videogame-based training environments. Specifically, this follow-up research examines prior videogame experience, videogame self-efficacy, and goal orientation as antecedents that maximize trainee motivation, as well as other learner choices and outcomes, in PC game-based training. In this research, participants played a first-person-perspective videogame that began with a single-player section to introduce game- specific tasks, followed by a multi-player section where participants formed small teams to conduct several collaborative missions. Prior to and after the training exercise, participants completed online questionnaires. This research extends Orvis et al. (2005) by demonstrating that these trainee characteristics, as a set, had a positive impact on trainee motivation to use the training game, trainee satisfaction with the training experience, ease in using the training game interface, team cohesion, metacognitive strategies utilized during training, and time spent engaging in the training game. The results of this research provide useful information to training game developers and instructors using videogames as training tools.

Limitations: APPROVED FOR PUBLIC RELEASE
Description: Final rept. Dec 2004-Mar 2006
Pages: 42
Report Date: JUL 2006
Report Number: A693754
Keywords relating to this report:
*GAME THEORY
*VIDEO NETWORKS
COHESION
IMPACT
INSTRUCTORS
INTERFACES
MICROCOMPUTERS
MOTIVATION
ONLINE SYSTEMS
ORIENTATION_DIRECTION_
QUESTIONNAIRES
TEAMS_PERSONNEL_
TRAINEES
TRAINING DEVICES
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