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Abstract:
We investigated a variety of computation techniques to help speed up visibility, based on the premise that recent sampling techniques, traditionally used in 2D graphics computations, may now allow efficient computations in 3D as well. We assert that a key challenge in efficiently computing visibility is efficiently accessing geometric data to query it for possible occlusions. Our research aims to speed computation by optimizing access to geometry that will be queried simultaneously, using voxel sampling techniques, adaptive image-space multiresolution sampling, and
| Limitations: |
APPROVED FOR PUBLIC RELEASE |
| Description: |
Final rept. 1 Aug 2010-30 Apr 2011 |
| Pages: |
10 |
| Report Date: |
27 Feb 2012 |
| Contract Number: |
W911NF-10-1-0338 |
| Report Number: |
A658755 |
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